On hold
This new look is set aside for now. The Armory keeps the design it has today, and the time goes into features you use at the table. The work below is kept, so it can pick up again if a new look is ever wanted.
One look, every page
The plan was a single visual world: a scholar’s desk at night, ink and gold, a candle at the edge of the page, and a parchment daylight version for anyone whose device prefers light. It reaches every page you can open — the front door, the tour, your campaign, your character, your DM’s counters — so nothing feels like it belongs to a different product.
The people you talk to get faces to match. The keeper at a counter, the Quartermaster, and the Scout will be painted portraits rather than the cartoons they are today, and their expression still follows what they are doing.
Pictures for items
Every item shows a painting for its kind — a blade, a cloak, a phial. The Armory’s admins can give a catalog item a picture of its own, and it then appears on every counter that sells it. Nothing is painted unless someone asks.
A picture changes nothing about the item. Its price and its stats stay exactly as they were, and what you already own keeps the picture it had the day you bought it.
What the front door will say
The public pages take their shape and their navigation from the new design, but they promise only what the Armory does: campaigns, characters, DM-run shops, importing a character from D&D Beyond, and the personas who help. There is no pricing page because there is no price.
How it will arrive
Page by page, as each is finished, rather than all at once behind a curtain. For a while two looks may sit side by side; this entry goes Live only when no page is left in the old one. It runs alongside the Shop Minigame, not ahead of it.
Changes
- 2026-10-06 Set aside for now. The new look is on hold: the app keeps its current design while the time goes into features you use at the table. The work so far is kept, so this can pick up again if it is ever wanted.
- 2026-09-13 Planned end to end after a seven-reviewer pass — seven steps, each safe to release on its own. The first changes nothing you can see: the new look is built beside the old one and pages step into it one at a time, so you will never meet half of each on one screen. The front door goes first, then the shops and your pack, then the rest of the Armory, then the painted portraits, and last the pictures an admin can ask for. A wrong turn in any step is undone by itself. The build begins with the invisible step.
- 2026-09-12 Specified after a five-reviewer pass. Every page, public and signed-in, moves to one look in both a dark and a light rendering that follow your device. The keeper, the Quartermaster, and the Scout get painted portraits. Every item shows a picture for its kind, and the Armory’s admins can give a catalog item a painting of its own; your DM’s homebrew keeps the picture for its kind. The front door’s navigation changes; what it promises does not — nothing is claimed that the Armory cannot do today. It runs alongside the Shop Minigame rather than ahead of it.