Welcome to Arcane Academy

Where your table's treasure is forged, carried, and fought over — properly.

Arcane Academy is the armory for your D&D campaign: homebrew items your DM forges, characters that carry them, a shared treasury, and party loot settled by vote — all in one place, live for everyone at the table.

Three halls, one academy

Everything in the Academy lives in one of three places.

Campaigns

Your table. A campaign has a roster of players, an Armory of items the DM has revealed, a shared gold pool, and a party-loot table where treasure gets divided.

Once you're inside: Campaigns

Characters

Your adventurers. Each has a full sheet — abilities, equipment, notes — plus an inventory with provenance and a personal gold ledger that records every coin in and out.

Once you're inside: Characters

Item Catalog

The forge. Browse the shared catalog or craft your own homebrew — weapons, wondrous items, enchantments — and keep them private or publish them for other tables.

Once you're inside: Item Catalog

Items carry a rarity, colored the same everywhere you meet them: Common · Uncommon · Rare · Epic · Legendary

Meet your guides

Three residents of the Academy, each with their own domain.

Master Brambleforge

Keeper of the Armory

An ember-sprite construct who lives at the forge. Ask him about any item, and he'll recommend gear that actually fits your character — class, level, and gold on hand.

The Quartermaster

Master of Ledgers

Keeps the campaign's books: inventories, the treasury, who owns what and where it came from. When management questions come up, they're his to answer.

Scout

Ranger of the Outside World

Handles everything beyond the Academy's walls: reading characters in from D&D Beyond, deciphering sheet photos and PDFs, and keeping imports in sync.

Look for the coin. A brass coin waits at the edge of every screen — tap it and whichever guide owns that corner of the Academy answers.

Finding your way

Two roads through the Academy — most of us walk both eventually.

Playing at a table

You've been handed an invite, or you're about to be.

  1. Join a campaign

    Accept an invite from your Dashboard or follow a join link from your DM. Bring a character with you — or join benched and link one later.

  2. Summon a character

    Three doors: forge a new adventurer from scratch, have Scout read one from D&D Beyond, or snap a photo (or PDF) of a paper sheet. You review the draft before anything is saved — inventory comes along too.

  3. Keep it true

    Leveled up on D&D Beyond? Hit Sync on your sheet. Scout shows exactly what changed and waits for your approval — and never touches gear you earned here at the table.

  4. Spend your gold

    In a campaign, shop its Armory — the items your DM has revealed. Between tables, browse the Open Market. Every purchase lands in your gold ledger.

  5. Claim your share

    When treasure drops, it goes to Party Loot. Vote on who should take each item; when the DM resolves it, it appears in that character's inventory. Sold loot splits into everyone's purse.

Running the table

You hold the keys to the vault.

  1. Found a campaign

    Create it under Campaigns, then invite your players by email or share a join code. You get the DM Dashboard the moment you're running a table.

  2. Stock the Armory

    Add items from the catalog or forge homebrew of your own. Items stay hidden until you reveal them — and reveals land on your players' screens live, with a little ember flourish.

  3. Run the treasury

    Gift items directly to characters, add gold to the party pool, or distribute it evenly with one click. Every transaction is written to the Ledger — no "wait, who took the 50 gold?" arguments.

  4. Preside over loot

    Drop treasure into the party pool and watch the votes tally in real time. Assign to the vote leader with one click, override when the story demands it, or tag items for sale and split the proceeds.

  5. Keep the Cheatsheet close

    The DM Cheatsheet is a quick rules reference, one click from anywhere — for when the paladin asks something mid-session.

How treasure travels

Either way, the Ledger remembers. Items know where they came from; gold knows where it went.

The gates are open

Every great hoard started with a single coin.