The catalog goes dark
Every item in the realm used to be listed in one big public catalog — which meant no discovery ever really surprised anyone. This feature turned the lights off: the full catalog is now a keepers' workshop, and your campaign's Armory is the only window into the item world. You learn an item exists the way an adventurer should — when your DM reveals it on the shelf, when it lands in your pack, or when you see it on a table-mate's sheet.
Selling, your inventory, and everything you already own stayed exactly as they were. What changed is mystery: reveals mean something again, and the shopkeeper knows things you don't.
It is the first of the shop features, and the rest stand on it: the counters and the collections that stock them, then the games at the counter. Neither means much while every item is already on public display.
Just the closing
This entry was narrowed to the closing and nothing else — the doors that should already have been shut, then the catalog page, the requests behind it, and the old general store, all dark to players in one move. That is what shipped.
Your DM's new view of the Armory — the lens that shows the shelf and everything they could put on it, with a Forge button for making an item by hand — belongs to Shops & Catalogs, so it gets built once on the shape the counters actually have. What a DM forges stays theirs; how it reaches a shop is that entry's story.
Changes
- 2026-09-12 Shipped. The catalog has gone dark: the catalog page, the requests behind it, and the old general store are all closed to players now. Nothing you own changed — your pack, your gold, and your campaign’s Armory are exactly where you left them. From here you learn an item exists the way an adventurer should: your DM reveals it on the shelf, it drops in your lap, or you see it on a table-mate’s sheet. What comes next is the counters and collections of Shops & Catalogs.
- 2026-09-11 Planning of the build started. The plan is being lined up with the Item Editing work that already shipped, and with the new family of shop features queued behind it — a catalog per campaign, several counters, and the games at the counter.
- 2026-09-11 Planned end to end — the build lands in four steps, and the first one tightens the locks on the shop’s doors before anything new is built. Then the catalog page closes to everyone but the keepers of the Armory, then the groundwork nobody sees, and last your DM’s new lens in the Armory — with a Forge button so a DM can make a brand-new item by hand. Architecture page deepened to match.
- 2026-09-11 Narrowed to the closure, and that is what ships. The doors close first — the catalog page, the requests behind it, and the old general store all go dark to players. Your DM’s new lens moves to Shops & Catalogs, so it gets built once, on the right shape.
- 2026-08-15 Item Editing, a quick sibling feature, slots ahead in the queue — its campaign-local shop versions are designed to compose with the Armory lens planned here.
- 2026-07-24 Spec completed after full review: campaign owns forged homebrew, every data path closes with the pages, and the DM lens lands shelf-first.