Part of Arcane Armory — the campaign armory · Roadmap

Reminders, Retries and Expiries

In design — the behavior is being specified. (priority P1)

Last updated 2026-10-08 · What's changed

Things that wait, handled

Some things in the Armory take a while, or wait on someone else: a sync with D&D Beyond, a haggle waiting for your DM to rule, an invite waiting for a player to answer. Today each one waits quietly until somebody remembers it. This work gives each of them something that watches the clock, so they finish, nudge someone, or close cleanly.

What you would notice:

  • Syncing keeps trying. If D&D Beyond is slow or briefly down, the sync tries again by itself and tells you it is still trying. You can close the window and come back; your character sheet says when changes are waiting for you to review. Nothing changes on your sheet until you say so.
  • A heads-up when D&D Beyond changes. Once a day the Armory can look at your linked character and, if something changed there, say so on your sheet. It never syncs on its own.
  • Your DM gets a reminder. When a haggle or a theft has waited a day for a ruling, your DM gets one email about that shop. They can turn these off.
  • Requests don't hang forever. A request nobody answers closes after two weeks, and anything it was holding goes back on the shelf. Your card says so, and you can ask again.
  • Invites arrive and expire. If an invite email fails to send, it tries again, and your DM can see whether it went. A player gets one reminder, and an invite nobody answers expires after two weeks; your DM can send it again in one tap.

What does not change: buying, selling, rulings, paying out, using an item and joining a table all work exactly as they do now, each in one step. If the part that watches the clock is ever down, you can still do all of them; only the reminders and retries wait.

Dice shops already settle at once, so they need none of this. Dividing loot stays a tap for your DM: a timed roll-off was considered and left out, because nothing there waits.

Changes

  • 2026-10-08 Planned. Things that wait — a D&D Beyond sync, a haggle waiting for your DM, an invite waiting for a player — get something that watches the clock. A sync keeps trying by itself when D&D Beyond is slow, and your sheet says when changes are waiting. Your DM gets a reminder when a request has waited a day, and a request nobody answers closes after two weeks, putting anything it held back on the shelf. Invite emails try again if they fail, the player gets one reminder, and an unanswered invite expires so your DM can send it again. Gold and items still move exactly as they do today, in one step, and everything you can do by hand stays. Architecture page published.